![]() The updated version of the survival horror classic brings a psychological horror experience featured in a Southern Gothic setting. This is the most significant performance update we have ever done. ![]() In addition, load and game generation times have been cut by 60-70%. So we went back to the drawing board, and Brandon, our lead UI programmer, was able to use and integrate Unity’s Addressables system, along with intelligent resource pooling, to dramatically improve load times, game generation times, and most importantly, memory usage! The game should now run on at least a 6 GB machine, and we continue to work towards 4 GB machines as well. We want the game to run on no more than 4-6 GB of RAM, with an integrated graphics card, and we want a consistent 60 FPS target on all facets of the game, including the UI. Some people who were running 8 GB of RAM were unable to play, or the game would partially load before timing out. We took a hard look this month after the last demo feedback at the memory and storage systems of Alliance. Hello everyone! Steve here again with another exciting update - we’ve had a busy month, so let’s get right down to what’s improved and changed in Alliance since we last spoke! Henriquejr spotted the October dev update for the strategy game Alliance of the Sacred Suns: October Dev Update, AKA All The Cool Stuff This crowdfunding campaign aims to finance the translation and printing in English of the first volume of the series, Stage 1. The remaining three volumes are scheduled to be released annually between 20.ĭigital rendering of Video-Games Stage 1 (center) with Stage 2 and 3 ![]() The Video-Games series consists of five volumes: the first two - Stage 1 and 2 - were published in Italian in October 20. It focuses on the human aspect, the history of the people engaged in their creative endeavors, and their impact on the evolution of technology and design choices, Video-Games is based on decades of extensive research of direct and indirect sources and dozens of never-before-seen and specially crafted interviews to accompany the work with new and detailed information. Video-Games is a work that traces the history of video games from their origins to 1999, covering computer games, console games, arcade games, and handheld devices. Yes, because this one is different from the others. (Official site here)Īnother book on the general history of video games? The game has more than a few issues, but is well worth playing for a magical adventure.Īndrea Contato wants to translate the first book of his series Video Games: The People, Games, and Companies to English via crowdfunding: Video Games: The People, Games, and Companiesįrom the author of Through the Moongate: the story of Richard Garriott, Origin Systems Inc. It’s streamlined with a few updates, while still keeping the spirit of the original. It’s a great way to simplify everything you could do in the original game, while keeping the breadth of abilities for puzzle solving.Ĭolossal Cave is a fascinating game, and this modern remake brings the wonder of a text adventure to life in full 3D. The use action, represented by a hand, covers any interactions with the environment like climbing a ladder, picking up items, and more. The narrator will also chime in occasionally to warn you of dangers like a dragon or a long fall. Whatever you look at will trigger a pleasing narration describing the situation just like the original text adventure would. You can look at both specific items and objects as well as your general environment. In lieu of a text parser, you have two actions you can cycle through by right clicking: look and use. There are a few items to grab inside, and your goal is to bring all 15 treasures in the cave back here for a full score of 350 points. Now, she and her husband Ken are making their grand return with a full 3D remake of the game that started it all.Ĭolossal Cave begins by placing you next to a small shed in a forest. This adventure has quite the legacy, and was even the title to inspire industry legend Roberta Williams, to get into game development. It’s the first widely known adventure game, with its only predecessor achieving nowhere near as much renown. In the game, players would type in commands to explore a massive cave system and find treasure. Gaming Trend checked out the Adventure Colossal Cave: Colossal Cave review - Back to basicsĬolossal Cave Adventure was a 1976 text-based adventure game developed by Will Crowther then later expanded by Don Woods.
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